Animation Context: Case study for essay: Paul Sullivan: Concept artist:





Paul Sullivan : Concept artist:

Concept artist Paul Sullivan was educated at the Rocky Mountain College of Art and Design where he was educated in drawing. His concept artwork has been used in the world of animation and game design following such titles as , Sly Cooper, Tomb Raider, Book of Life, Megamind and X-Men the Last Stand. He has worked with Animation companies such as Dreamworks animations, and has been involved with publishers such as Imagine FX. 

Concept Art World (2017) Paul Sullivan. Available from http://conceptartworld.com/artists/paul-sullivan/ [Accessed 13 February 2018].

Personal response:


Looking at his work as an artist I would think that Sullivan has a good use of perspective drawing in his work I can recognise the use of two point and four point perspective in his artwork for Sly Cooper and Book of Life. Being a fan of the Sly Cooper games I was rather surprised to hear about this concept artist being behind the design and scenery of the story that I loved so much. I like his use of colour and style using lineless art and an interesting style of painting nearly equal to that of Art Nouveau in his work on Tomb Raider.

Comparison of artists:

Looking closely at the Sullivans art style for Tomb Raider I can see some similarities between his work and that of LOISH. 

Paul Sullivan 
Loish



The similarities lie in the paint texture, because if we look closely at two examples of the artists work, the paint strokes and textures in the characters composition looks remarkably similar showing the two artists have similar feels of Art Nouveau in their design work.

Personally both these artists have a good style of work and art which makes it hard to decide between the two, but I would think that I like Paul Sullivans use of artwork.

Comments