Looking back over the course of Animation 102, it has been a
significantly different, and more challenging than it was in 101, and there
have been a few good and bad things about my time on the module. I would think
that the aspect of using armatures was a very insightful task throughout the
course of the module. Whilst the exercises may have started out being very
simple they have overtime become a challenge. What I enjoyed most about the
module was doing the walking and lifting boxes exercises, as in the reference
footage we could record it ourselves and do some acting which I found to be most
enjoyable especially if we did it as a group taking turns.
When recording the reference footage I tried to make it as
simple as possible and that it was real as I like realistic action. However, in
some exercises such as the sneaking and run and jump I could exaggerate a few
things such as the position of my body or the scene that I was acting out. This
was communicated in my exercises even including things that weren’t in the reference
footage such as the shocked look at the end of the sneaking animation. Much
like the box exercises there were times I used reference from the internet such
as in the lifting heavy crate where I used some reference from The Simpsons
episode Homers Phobia to exaggerate the weight of the crate and the leg
positions when walking.
My favourite moments of the module was just animating the
armatures in general, practicing and moving the rig/armature and learning how
to use the armature Getting to use the stop motion armature was a great
experience and has broadened my horizons on the movement of the rig in a stop
motion and the different frame capture settings we could use. One of my favourite
exercises would have to be the short story animation. This was a chance for us
to use what we’d learned and make it into a short animation. What I liked was
getting to make actual props that I could use and it best tested my model
building skills in the makerspace. I chose to do the irritating insect as it
was a chance to do some comedy storytelling. Writing and communicating the
story was rather hard and I wasn’t sure which scenes to include but I enjoyed
animating it.
Getting to see other students work to see how they
approached the exercises was very insightful as we got to see and comment on
their work and how best they could improve upon what they’d done. At the same time
the person showing the work would get feedback and advice on their work and it
was especially helpful for me and some issues I was having with Maya in this
particular module.
What I found challenging was the Buckid rig in whilst it
appeared simple enough to use it was rather difficult to position the limbs and
make him do certain exercises. This I found out in the start of using the rig
for the sit down stand up exercises. I was feeling at times that the rig just didn’t
seem to work with me very well. One instance was setting the right key frames
on the right areas of the rig, as it was comprised of many moving parts and it
was hard to define each one and highlighting the rotate and translate key
frames did help it also wasn’t helping on the timing of animations such as the
lifting exercise and sit down stand up exercises as the wrong limbs moved at
the wrong moment.
The rig in general was hard to use and at times it kept
breaking, and other times I wasn’t sure how to do a certain action in
animation.
However there were
some exercises where I enjoyed the challenge it offered and that was doing the
walking exercise getting to do it over and over again learning from previous
attempts until reaching a refined version even when using the handouts given to
us.. Truthfully, I did have some doubts in my ability to use Maya and the
armature given how difficult some exercises were proving to be, and it did
cause me a lot of stress. However I pushed those doubts to the back of my mind
and persisted none the less, and found a way to overcome those obstacles in the
rig.
I feel that in this module I’ve made more use of the bar
sheets in my exercises than I did in Animation 101, as they’ve helped me to
improve on planning out my animations specifically in the stop motion walking as
it was hard to map out the arm movements.
In hindsight I would think I was more comfortable of doing stop
motion in the exercises rather than Maya as it was something I was familiar
with and something I could handle physically. Though learning to use Maya in
character animation was a new experience for me which I did enjoy it, wasn’t working
well with my skills as an animator, and there are some aspects of 3D animation
that I still don’t understand. One of which was getting the character to
perform and move at the right pace as some of my work was very slow and
unrealistic in action and performance showing that I would need to improve on
my timing and spacing in my animations.
Though the bar sheets were of help in the exercises I was
spending most of my time looking back at the reference footage. This was an
instance in the walking, sneaking, lifting and pushing exercises as they proved
rather hard correct.
Animation 102, has been a rather interesting module to work
with, but much has been significantly harder than 101 given we were working with
rig based animations which was more of a challenge than using simple wooden
cubes, but it has been an exciting and rather stressful adventure in animation
so far on this high academic course.
If I had this module again I would possibly do some things
differently. One of which would be to attend Maya workshops in future to get a
better grasp of the software so that I wasn’t stuck or get stressed over how
the rig didn’t perform the way it should. In hindsight I should’ve done this
from the start which could’ve aided me a lot in the crates and the sit stand
exercises. However given this first year was about assessing our skill and
testing our limits it was only natural to find a skill I just wasn’t good at
doing. However I do feel that doing 3D has shown me what animators go through
when animating in computers even game designers wouldn’t be able to be good at
animation on their first try.
In conclusion I rather enjoyed the module in general, being
able to use different media, learn the aspects of character animation in 3D and
getting help and advice in our feedback sessions to better grasp what it was I
was using. Out of the two methods of animating an armature I would think my
best strength is in Stop motion animation as I produced more refined exercises
using the armature and enjoyed using it the most, and if come next year we get
to choose what animation we want to use I would like to do more stop motion based
animation in this course.
However, whilst there were a few moments when I was doubtful,
stressed and unclear about certain elements the support and encouragement of
the tutors and classmates helped me through the most difficult times. I did
enjoy the module none the less, and it’s shown me my strengths and weaknesses
in some areas of animation. I am looking forward to the future challenges we
may face on this course and to next year’s module on defining characters in
animation.
In future in what animation media we work in or learn about
I shall take tutorials and workshops in how to use them and possibly ask for further
support in 3D animation. I may do some more practice with the Maya software in
animations, but otherwise I am overly satisfied with my work that I’ve produced
over the module and look forward to doing more stop motion based animation on
stories or exercises.
I will use what I’ve learned to create animations over the
summer to better prepare me for the challenges of next year pending on what
animation media we’d be using be it Maya, 2D or Stop motion, I may try to do
some walking and character based animations in 2D using what I learned from Stop
motion animation as they are slightly similar and different at the same time. I
may even try doing some more Maya based animation work to try and see if I
could improve over the module exercises and get a better grasp of 3D animation
should the need arise.
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