Recently this week Stephen our group leader had rendered out several scenes for our final animation project. Using these I could finally apply the tracking data from the preview animation onto the render. These were taking some time as the scenes that Stephen had created were rather long, therefore would take more time to render. I also did further work on the Production bible using the new renders and assets.
I was feeling relieved that the renders were coming in as I was anxious to start piecing them together ready for submission.
Using the original After effects files I removed the playblast footage then added the final render. I recalled from when I rendered out my Maya animations from 101-102 they were in PNG formats and therefore would need to be imported as an image sequence. I discovered this also applied to After Effects not just Premier Pro. However when rendering the park fly through there was a problem the footage kept flashing back to the start frame which was a concern and I discovered some of the frame pictures were split in half and black.
I was rather concerned about this matter so I rendered the footage out in premier. I discovered on the drive the footage was split near the end and the ending was a separate render. I assumed it was to save time on the rendering in Maya.
The pieces were rendered and added to the drive leaving time to work on the production bible. I had recently pieced together a small storyboard consisting of the preview animation. Which was something I learned to do from Script to screen as it was essentially an animatic.
Other elements I added to the bible I consulted Stephen on as I was wondering what else to add before a conclusion and marketing material.
I had wondered about adding some screenshots of the tracking data to show our process but Stephen thought it was best to save that for the blogs. This did make sense, since looking at some of the art of books I had, as well as some other students it showed no sign of showing the making of a sequence only art and storyboards.
Looking at The Art of Spiderman PS4 and some Disney art of books I noticed that they had text telling the reader what each piece of art was. So I decided to apply a similar principle. For the 3D section I added the textures that we used for the environment along with the backdrop for the forest scene.
Whilst working I had a thought to include some ideas on how we were going to show the facts in the animation. Through our discussions Stephen and I surmised other ideas than the one we used in the preview.
such as pausing the scene for the fact to appear or have the animation play through while. I had thought how we may approach these and used screen shots to show these ideas. In the pause I decided we could have a blur within the scene much like how they use in Anime series.
Applying it in Clip Studio it looked rather promising, and it could be an interesting idea to approach. However we would need to discuss the matter further next we met.
Looking back on todays work, I could see that I was making progress on the Production bible and hope to have it finished by the end of the weekend. In terms of the final rendered scenes I was glad I was finally putting them together using the tracking and hopefully soon have it ready for a final animation. What I liked the most about the renders was how the bee's flat colours worked with the rendered backgrounds thus no need to adjust the colour balance.
However some of the scenes seemed much shorter in length than the original play blasts, but that could be because of the render time it takes.
In hindsight I should've accounted for using premier to render the environment footage in the event of it glitching in After effects.
In conclusion I was making stead fast progress on the final render clips and on the production bible and hope to then move onto the team report ready for submission on Friday.
In future I shall use Premier Pro for image sequencing the renders to avoid any issues in After effects.
I was feeling relieved that the renders were coming in as I was anxious to start piecing them together ready for submission.
Using the original After effects files I removed the playblast footage then added the final render. I recalled from when I rendered out my Maya animations from 101-102 they were in PNG formats and therefore would need to be imported as an image sequence. I discovered this also applied to After Effects not just Premier Pro. However when rendering the park fly through there was a problem the footage kept flashing back to the start frame which was a concern and I discovered some of the frame pictures were split in half and black.
I was rather concerned about this matter so I rendered the footage out in premier. I discovered on the drive the footage was split near the end and the ending was a separate render. I assumed it was to save time on the rendering in Maya.
The pieces were rendered and added to the drive leaving time to work on the production bible. I had recently pieced together a small storyboard consisting of the preview animation. Which was something I learned to do from Script to screen as it was essentially an animatic.
Other elements I added to the bible I consulted Stephen on as I was wondering what else to add before a conclusion and marketing material.
I had wondered about adding some screenshots of the tracking data to show our process but Stephen thought it was best to save that for the blogs. This did make sense, since looking at some of the art of books I had, as well as some other students it showed no sign of showing the making of a sequence only art and storyboards.
Looking at The Art of Spiderman PS4 and some Disney art of books I noticed that they had text telling the reader what each piece of art was. So I decided to apply a similar principle. For the 3D section I added the textures that we used for the environment along with the backdrop for the forest scene.
Whilst working I had a thought to include some ideas on how we were going to show the facts in the animation. Through our discussions Stephen and I surmised other ideas than the one we used in the preview.
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| Example of anime blur. |
Applying it in Clip Studio it looked rather promising, and it could be an interesting idea to approach. However we would need to discuss the matter further next we met.
Looking back on todays work, I could see that I was making progress on the Production bible and hope to have it finished by the end of the weekend. In terms of the final rendered scenes I was glad I was finally putting them together using the tracking and hopefully soon have it ready for a final animation. What I liked the most about the renders was how the bee's flat colours worked with the rendered backgrounds thus no need to adjust the colour balance.
However some of the scenes seemed much shorter in length than the original play blasts, but that could be because of the render time it takes.
In hindsight I should've accounted for using premier to render the environment footage in the event of it glitching in After effects.
In conclusion I was making stead fast progress on the final render clips and on the production bible and hope to then move onto the team report ready for submission on Friday.
In future I shall use Premier Pro for image sequencing the renders to avoid any issues in After effects.







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