In week 9 of Performance and character we took the time to review the deliverables for the module due for the 14th December. Soon followed by looking at voice performances and we looked at the use of cameras within Maya.
Given we were a few weeks from December it seemed important that we remembered what needed to be submitted and this was our climb exercise, the character walks, dialogue and the short story. I did have a few concerns about my blog as the brief stated that it required a minimum of six blog posts for each exercise. I was worried I had exceeded the requirement as I'd done a post on a week by week basis. However when I consulted Johny he said what I was doing was fine just make sure to include the key points.
Johny gave us clear details on the dialogue exercise and the main point of the exercise was the bodies performance such as the gestures it gave in the dialogue. Much like in the briefing he suggested leaving the lip synch for last when we had more time. I felt I was further ahead but still needed feedback on what I was doing.
One element he suggested today was to consider a characters centre of gravity when moving from one place to another. This was brought up in some of the examples of some voice exercises shown to us. Another was in the spine whether it was tilted or the gestures in the head.
Johny explained to us if we were to approach companies such as Brown Bag animations one of their tests was a dialogue piece which was something I felt needed consideration.
Other voice examples shown to us was using the same story just told differently, one was told by the actor who played Sauromon the white from Lord of the Rings and another from a NETFLIX series called Fargo. I felt that the reader had a stronger performance as it gave us an image of the story unfolding in our minds. The second one seemed to focus on building the suspense in a scene which was effective but didn't seem to give the same impact.
I felt rather intrigued by these further ideas for doing our dialogue exercises and was rather amused by a video done by Oliver Reed who from my perspective seemed a rather harsh teacher. However the interesting part was how he suggested the reader should act like a villain which could be of use to the story telling aspects of characters. This to me related much to what Johny mentioned about the head of the dialogue and what was the conflict in the words.
Our next subject was on the matter of camera settings in Maya, and James our IT tutor showed us how we may insert a camera into Maya. We were shown a Michael Caine film on acting, and I was rather interested about how he explained that when your in the camera focus no one else exists. This I felt was rather confusing if your speaking to an audience but I could see how this might benefit actors. In showing us the cameras in Maya one element that was constant was the depth of field, which was how close something was of how far from the camera.
Some of the features such as how we could see the scene from the cameras perspective and how there were different ones for different things. Such cameras included Academy and IMAX, as well as, VR like settings. Whilst I wasn't using Maya for animations I couldn't help but feel interested.
Looking back on the session I would think I have gained further insight into my blog posts and when to submit my work for. In learning from this I shall take some time to refine some of my animations before submission. In hindsight I should've considered the dead space in my background as there wasn't much going on and the characters seemed small in my animation. However no I have feedback I can reflect and refine my work. The camera element may prove of use in the Creative collaboration module given our use of different angles in the rollercoaster animation.
In conclusion what I have learned was most helpful and will put it to use in my future exercises in the course. In future I shall take a further look at film scenes in a place of power to get a better idea for camera angles.
Given we were a few weeks from December it seemed important that we remembered what needed to be submitted and this was our climb exercise, the character walks, dialogue and the short story. I did have a few concerns about my blog as the brief stated that it required a minimum of six blog posts for each exercise. I was worried I had exceeded the requirement as I'd done a post on a week by week basis. However when I consulted Johny he said what I was doing was fine just make sure to include the key points.
Johny gave us clear details on the dialogue exercise and the main point of the exercise was the bodies performance such as the gestures it gave in the dialogue. Much like in the briefing he suggested leaving the lip synch for last when we had more time. I felt I was further ahead but still needed feedback on what I was doing.
One element he suggested today was to consider a characters centre of gravity when moving from one place to another. This was brought up in some of the examples of some voice exercises shown to us. Another was in the spine whether it was tilted or the gestures in the head.
Johny explained to us if we were to approach companies such as Brown Bag animations one of their tests was a dialogue piece which was something I felt needed consideration.
Other voice examples shown to us was using the same story just told differently, one was told by the actor who played Sauromon the white from Lord of the Rings and another from a NETFLIX series called Fargo. I felt that the reader had a stronger performance as it gave us an image of the story unfolding in our minds. The second one seemed to focus on building the suspense in a scene which was effective but didn't seem to give the same impact.
I felt rather intrigued by these further ideas for doing our dialogue exercises and was rather amused by a video done by Oliver Reed who from my perspective seemed a rather harsh teacher. However the interesting part was how he suggested the reader should act like a villain which could be of use to the story telling aspects of characters. This to me related much to what Johny mentioned about the head of the dialogue and what was the conflict in the words.
Our next subject was on the matter of camera settings in Maya, and James our IT tutor showed us how we may insert a camera into Maya. We were shown a Michael Caine film on acting, and I was rather interested about how he explained that when your in the camera focus no one else exists. This I felt was rather confusing if your speaking to an audience but I could see how this might benefit actors. In showing us the cameras in Maya one element that was constant was the depth of field, which was how close something was of how far from the camera.
Some of the features such as how we could see the scene from the cameras perspective and how there were different ones for different things. Such cameras included Academy and IMAX, as well as, VR like settings. Whilst I wasn't using Maya for animations I couldn't help but feel interested.
Looking back on the session I would think I have gained further insight into my blog posts and when to submit my work for. In learning from this I shall take some time to refine some of my animations before submission. In hindsight I should've considered the dead space in my background as there wasn't much going on and the characters seemed small in my animation. However no I have feedback I can reflect and refine my work. The camera element may prove of use in the Creative collaboration module given our use of different angles in the rollercoaster animation.
In conclusion what I have learned was most helpful and will put it to use in my future exercises in the course. In future I shall take a further look at film scenes in a place of power to get a better idea for camera angles.
Comments
Post a Comment