Over the last few weeks I have focused my efforts into creating my dialogue animation for Performance and character. During the week we were given the task, I worked on blocking out the movements from the storyboard. I used rough stickmen and I would then draw in the characters and perform lip synching if there was enough time.
In doing the roughs in Adobe Animate I could see one issue in the animation was the arms just pulling back ready to stamp on the desk I wasn't sure if the arms position was captured enough so I looked back to my reference footage for guidance. However this could easily be altered in the final version this was a simple matter of blocking out the characters movements in the animation.
In timing the movements I relied on the dialogue recording which I imported into the stage. For a while it seemed to work however as I drew in more frames I felt that the dialogue was out of synch with the animation. This was becoming a cause for concern,as if I wanted to do lip synching I could not position the lips with the dialogue.
However one advantage I had was the sound waves in the dialogue as it was high indicating this was when the character slammed her fists on the table. One other issue that arose was when I exported my animation from animate, as the dialogue wasn't included. This was a little concerning. I consulted with my fellow students on the group chat and Adam suggested I open it in Premier pro and then import the dialogue.
Following this advice I made an astonishing discovery. When I played the animation it ran perfectly in time with the audio dialogue. I was feeling rather amazed that this was even possible and on the very first attempt as well.
I felt this was now the time to sketch in my characters. Prior to finishing the animation I had sketched out what my characters would look like such as a mature teacher with a young rebel teen in punk rock attire. These were then drawn into the animation following the stickmen for guidance. In this clean up I decided to show some emotion in the characters such as anger and shock. In the case of the punk rock teen I had her eyes shake side to side in an anime fashion which shows the audience that she was terrified.
In doing the animation I decided to use different camera angles to show the teens shocked look or the teacher stare down at her in anger.
In Mondays lesson I showed this to Johny and he liked the way it played but suggested that I looked at court room scenes from movies in terms of camera angles to show who was in a seat of power namely the teacher. Stephan one of the students suggested I showed the teen trembling in fear rather then have only her eyes doing anything. He also seemed concerned that I was stereo typing the characters a little such as having the disciplined student as a punk rocker could be
offensive to others.
However I found that this isn't such a bad thing as a characters looks and appearance can tell the audience something about the characters personality. He additionally suggested I looked at perhaps doing more in terms of the character jumping in fear.
Following this advice I applied it to the animation. to show the trembling I moved the character from side to side to show she was trembling. However I felt the first version trembled rather too fast when I tested it to see if it was running in time with the dialogue. I adjusted this by moving the frames a little closer together and it worked well.
What I felt was impressive was how I captured the characters eyes blinking. I had done the eyelashes closing on one layer but didn't show them open on the others to show how shocked she was.
In finishing the final clean up all that was left was the lip synching. To help map out the words I looked up on google a sheet of mouth movements. In placing the lip symbols I referenced back to the rough animation that I had rendered to see what lip movements would be needed where in the animation.
Once completed I was once again amazed that the lip synching lined up perfectly with the final animation. I felt rather pleased with what I had produced.
Looking back I would think this was a rather difficult assignment. One reason would be because I was trying to capture the movements of a character in a one point perspective where as my reference footage was at a forward facing perspective.
This was when I was doing the arm movements when the character was about to slam her fists onto the desk. In hindsight I feel I could've improved upon the arms height before she hit the desk. I felt perhaps it seemed to weak a thud and maybe needed to show more force in the slamming. I may revisit this before the review next week.
However at the same time I was amazed that I had the lip synching perfectly in tune with the audio, and has made me more confident in doing lip synch exercises.
In conclusion I am rather pleased with the work I have produced but shall look into altering the arm movements better for my next version. In future I shall look at doing reference footage from different perspectives.
Dialogue animation exercise: Story and biography.
Synopsis:
A student at a local high school is in trouble for vandalising the walls of the building with graffiti. One of the teachers talks with her but is insulted by the student in a very offensive way. The teacher scolds the student and punishes her with suspension.
Biography:
Teacher:
Name: Kristina Collins
Age: 30
Occupation: Teacher
Bio:
Kristina, regards her teaching job a privilege to teach the young students all they need to know about the modern world. Even at a young age she was teaching her younger sister to look both ways before crossing the road and showing her right from wrong when her parents couldn’t. In her second year of college she decided she wanted to be a teacher, she was inspired by the teachers she had in the past and wanted to live by that same code teaching the younger generation subjects they may want to pursue for a possible career.
Whilst a fair teacher to her students and a role model to some, when it comes down to disobedience she needs to be firm and some time enforce the law. She got this characteristic from her father who was a police officer for 25 years.
Student:
Name: Missy Dixon
Age: 15
Occupation: Student, singer in a band,
Bio:
Young Missy Dixon is a rouge sprit, lashing out at the world. Her rebellious behaviour came from her mother who was a person of business and wanted her daughter to be just like her. Her relationship with her mother is very strained as she can be controlling and hurtful and the hurtful thing to missy is she is oblivious of what her daughter wants than what she wants.
Missy decided to just have nothing to do with her mother, she dyed her hair and dressed the way she wanted not how her mother wanted. She turned to being a singer with her friends in a band and so far their turning into a rising success. However whilst she goes to school she does have an issue with authority and discipline. She sometimes gets into trouble with the teachers and at times in fights with other students. However this is because, she’s constantly bullied by others and lashes out at others for her problems.
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| Exercise Characters. |
In doing the roughs in Adobe Animate I could see one issue in the animation was the arms just pulling back ready to stamp on the desk I wasn't sure if the arms position was captured enough so I looked back to my reference footage for guidance. However this could easily be altered in the final version this was a simple matter of blocking out the characters movements in the animation.
In timing the movements I relied on the dialogue recording which I imported into the stage. For a while it seemed to work however as I drew in more frames I felt that the dialogue was out of synch with the animation. This was becoming a cause for concern,as if I wanted to do lip synching I could not position the lips with the dialogue.
However one advantage I had was the sound waves in the dialogue as it was high indicating this was when the character slammed her fists on the table. One other issue that arose was when I exported my animation from animate, as the dialogue wasn't included. This was a little concerning. I consulted with my fellow students on the group chat and Adam suggested I open it in Premier pro and then import the dialogue.
Following this advice I made an astonishing discovery. When I played the animation it ran perfectly in time with the audio dialogue. I was feeling rather amazed that this was even possible and on the very first attempt as well.
I felt this was now the time to sketch in my characters. Prior to finishing the animation I had sketched out what my characters would look like such as a mature teacher with a young rebel teen in punk rock attire. These were then drawn into the animation following the stickmen for guidance. In this clean up I decided to show some emotion in the characters such as anger and shock. In the case of the punk rock teen I had her eyes shake side to side in an anime fashion which shows the audience that she was terrified.
In doing the animation I decided to use different camera angles to show the teens shocked look or the teacher stare down at her in anger.
In Mondays lesson I showed this to Johny and he liked the way it played but suggested that I looked at court room scenes from movies in terms of camera angles to show who was in a seat of power namely the teacher. Stephan one of the students suggested I showed the teen trembling in fear rather then have only her eyes doing anything. He also seemed concerned that I was stereo typing the characters a little such as having the disciplined student as a punk rocker could be offensive to others.
Reference for dominant angles.
However I found that this isn't such a bad thing as a characters looks and appearance can tell the audience something about the characters personality. He additionally suggested I looked at perhaps doing more in terms of the character jumping in fear.
Following this advice I applied it to the animation. to show the trembling I moved the character from side to side to show she was trembling. However I felt the first version trembled rather too fast when I tested it to see if it was running in time with the dialogue. I adjusted this by moving the frames a little closer together and it worked well.
What I felt was impressive was how I captured the characters eyes blinking. I had done the eyelashes closing on one layer but didn't show them open on the others to show how shocked she was.
In finishing the final clean up all that was left was the lip synching. To help map out the words I looked up on google a sheet of mouth movements. In placing the lip symbols I referenced back to the rough animation that I had rendered to see what lip movements would be needed where in the animation.
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| Source: https://www.pinterest.co.uk/pin/234187249353819662/ |
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| Lip synch barsheet |
Once completed I was once again amazed that the lip synching lined up perfectly with the final animation. I felt rather pleased with what I had produced.
Looking back I would think this was a rather difficult assignment. One reason would be because I was trying to capture the movements of a character in a one point perspective where as my reference footage was at a forward facing perspective.
However at the same time I was amazed that I had the lip synching perfectly in tune with the audio, and has made me more confident in doing lip synch exercises.
In conclusion I am rather pleased with the work I have produced but shall look into altering the arm movements better for my next version. In future I shall look at doing reference footage from different perspectives.







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