During my Wednesday day off in week 4 I set to work on creating my walking exercises starting with a stopmotion of a person with a bad limp. First I planned out my story of a woman in her thirties having a bike accident and sprained her ankle in the process.
I took reference footage and prior to our assignment of this task Joe advised for the limp to have a pebble in our shoe when performing the reference footage. Whilst it felt painful it did make sense in order to capture a realistic limp walk. When working in the stopmotion suite I had remembered my mistake from last time but now had a clearer idea of how the new stop mo software works and using the armature I performed out the walk referencing to my Barsheet book.
My plan was to do a walk cycle of the limp which required the character walking in one place. However in performing the animation I did find this proved rather difficult. In doing the leg movements the puppet seemed to find a way of moving from its standing spot. I was beginning to feel frustrated in every attempt but the armature just kept moving. One concern I had was trying to perform the limp because looking back at the reference footage it was hard to grasp which foot was in pain.
I soon ascertained that it was the right foot that was in pain and communicated it into the animation. I learned that as the character felt the pain it twitched forward every time his foot touched the ground, however I felt unsure that I had communicated this in the animation, in playing the finished piece I found that I communicated the limp very well it was just the walk in one place that was the issue.
Looking back I feel I could improve on this piece in terms of the walk and instead of having the puppet stay in one place I could easily have him walking across the stage. I would've done this if I had more time in the afternoon but due to new found booking limits I couldn't do this. I feel I've learned that walking in place using stopmotion was rather hard and wasn't doable and I could see the sense in using 2D or perhaps Maya for that particular task.
In conclusion the animation and performance of the limp was satisfactory but I may revisit this and do a more refined version. In future I shall consider the methods of animation that I use before my animation and perhaps learn how to do a stand in place walk cycle in stopmotion.
I took reference footage and prior to our assignment of this task Joe advised for the limp to have a pebble in our shoe when performing the reference footage. Whilst it felt painful it did make sense in order to capture a realistic limp walk. When working in the stopmotion suite I had remembered my mistake from last time but now had a clearer idea of how the new stop mo software works and using the armature I performed out the walk referencing to my Barsheet book.
Character Biographies: Walking exercise:
Bad Limp Animation.
Name: Janine Richards
Age: 30
Occupation: Yoga, Bike riding, knitting
Employment: Cashier at a flower store.
Family:
Judy Richards (Daughter)
Jordan Richards (Son) Serves in the army
Story:
It’s Saturday morning on a nice summers day, Janine decides to go for a ride on her bike. She rides down the long curved lanes of the country side. She embraces the warm air around her as she rides by. However she’s so distracted by the embrace of the breeze she was proceeding down hill at a tremendous rate of speed. She tries to apply her breaks but she was moving too fast and the bike came to a stop hurling forwards into a wall while Janine sours over it and into the field. She rises from the wall in pain as the crash caused her to sprain her ankle. She climbs over the wall and limps towards a nearby phone box to call her daughter for a lift home.
My plan was to do a walk cycle of the limp which required the character walking in one place. However in performing the animation I did find this proved rather difficult. In doing the leg movements the puppet seemed to find a way of moving from its standing spot. I was beginning to feel frustrated in every attempt but the armature just kept moving. One concern I had was trying to perform the limp because looking back at the reference footage it was hard to grasp which foot was in pain.
I soon ascertained that it was the right foot that was in pain and communicated it into the animation. I learned that as the character felt the pain it twitched forward every time his foot touched the ground, however I felt unsure that I had communicated this in the animation, in playing the finished piece I found that I communicated the limp very well it was just the walk in one place that was the issue.
Looking back I feel I could improve on this piece in terms of the walk and instead of having the puppet stay in one place I could easily have him walking across the stage. I would've done this if I had more time in the afternoon but due to new found booking limits I couldn't do this. I feel I've learned that walking in place using stopmotion was rather hard and wasn't doable and I could see the sense in using 2D or perhaps Maya for that particular task.
In conclusion the animation and performance of the limp was satisfactory but I may revisit this and do a more refined version. In future I shall consider the methods of animation that I use before my animation and perhaps learn how to do a stand in place walk cycle in stopmotion.


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