Performance and Character: Week 2: 3/10/18: Climb exercise 2D mk 2:

Learning from feedback given to me by Johny on my prototype for the climbing exercise in 2D animation, I decided to use this week for refinement and better presentation of my animation. Johny my tutor suggested on Monday that I should try to include the attributes of the ball bouncing into my run to make the performance look more realistic. I decided to follow this and referred to the animation survival kit for guidance. What I found on the running positions was helpful and decided to apply them to my animation.


In terms of setting, my characters biography and scene setting was set at night so I altered the colours of my background to look more night time like. In animating the exercise I paid close attention to the barsheets, storyboards, survival guide and the previous attempt. The running and jump element I learned was much more harder to replicate from the previous attempt and the character didn't seem to be climbing the fence fast enough given he was an athletic cat burglar. However this was due to the speed the program was running on.


I learned that following the survival kit example helped very well as in the run it seemed to show the bouncing movements in the running than the pervious attempt. In the last few minutes of the exercise of the character tossing the ball/smoke bomb, I decided to do the ball on a separate layer to avoid doing the character on the same frame over and over again. I had originally wanted the character to run away after the smoke bomb went off but I decided to consider the character giving a sly smirk and solute as he made his escape through the smoke. This I felt related to the performance side of the module. I would've considered this if I had more time before the 2D workshop at 1:00pm.


I may consider this in the feedback for next week.


In applying the animation to After effects, I decided to try and improve over the fence layering from last time and using careful matching up of the fence I was able to get it better aligned than have it double up. However in reducing its appearance limit to when the character jumped the fence I hadn't considered the ball going over the fence but thankfully this was corrected.


Looking back on this exercise, I would say I had learned a lot from the experience. One of which was using the survival kit as guidance when doing elements such as running or trying to incorporate the bouncing element to said run. In hindsight I could begin to see the benefits of the survival guide as last year I relied on reference footage and tutorials in Maya but now I can see the benefits for elements such as this.


I would've possibly added the running away aspect to the last few seconds of the animation if I had the time and may look into this when I have more time.


In future exercise I shall look into using the survival guide for elements that may help me improve the animation in whatever media and may help the barsheets development.

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