Story telling script to screen: easter project: Colourways and turnarounds for Characters 20/3/18

Over the first week of the easter break, I began doing turn around and colour ways sheets for my characters, and scanned in some more sketches for my production bible that we were told by Annabeth we would work on upon our return. I scanned in my sketches and using the levels hand out in Photoshop I brought out the sketches for presentation.

Production bible sketches.

production bible sketches.

Production bible sketches.

colour ways test piece. 
My focus would be on the colour ways and turn around of Joseph the Shoe Maker, I had some colours in mind from both my observational material from the cat study illustrations and the character description sheets. Using Clip Studio Paint's tools I coloured the character using my selected colours of blue grey (fur), light umber brown (jacket), cool grey 2 (shirt) navy blue (pants) forest brown (shoes) the hair was originally going to be a shade of darker grey to compensate with the fur. However I looked back at my character description sheet, and remembered he would have brown hair so I decided to experiment with the hue, saturation and luminosity of the hair layer turning it into a shade of dark brown whilst at the same time keeping within the fur colour.

This was saved and I began experimenting with the colour ways.

Joseph colour ways sheet. 
In this, I used the Hue, Saturation and Luminosity feature to change the colours of the character, and as I experimented I saved them as JPEG images to include on a final sheet. Whilst adjusting the colours, I could tell that some of the colour pieces seemed very interesting in the colours. However, it was hard to decide on which one to use but I have an idea, I may try to combine the different colours that I liked from the colour ways sheet and apply it to the turn around and the final colour chart.

I moved to the turn around and had it sketched into my story journal and for the side view I remembered the line of action from the life drawing class, and the "S" standing shape from Animation 102. What was difficult was the height given that my character was wearing a hat for his final standing pose therefore hard to mark out the height especially the ears in the hair.

Character turnaround sheet. 
When adding highlighted texture to the clothes I used a rough ink brush tool as it had rough fabric like textures. In the colours I used some of the colours that I liked such as the burnt umber brown and grey blue for the trousers and pants whilst maintaining some umber brown for the hair and a lighter colour for the highlights. I liked the way the colours worked together and I felt it represented the 19th century style and look that I wanted to achieve for my story.

Looking back on the two sheets I would think I learned something from this and that is while concept artists experiment with colour its so they can pick the best elements of the designs and colours to create a final design for the character much like supervising animator Mark Davis said " This involved combining the best features and suggestions." I understand what that means to combine the different methods and colours to produce a final piece.

I possibly would've looked back on my old character designs to see how better I could develop my designs further in appearance and looks even look into the fashion of working classes in the 19th century to get more ideas. However I am satisfied with my overall design of Joseph and look forward to designing Elise further and I already have an idea for some of her colours and appearance. In hindsight asking for a second opinion from the group was a good idea as animation is about collaboration and whilst we can't collaborate as a team in these projects we could still seek advice.

In conclusion I possibly would've looked at other colour ways ideas for a possible colour pallete idea but I would think that what I have created so far meets the criteria of the 19th century style and creates interesting possibilities.

In future I shall look at alternate colours and even look at the possibility of looking at elements in black and white for the colour ways. I may have to look at heights for the turnaround sheets to get a better grasp of the sizing of the character and possibly attempt an animated turnaround of my characters once completed.

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