In Week 10 of our self taught sessions my main priority was starting work on my 102 short story animation.Though my camera booking was at a short amount of time I decided to proceed. I set up the stop-motion studio and camera, and to help me keep track of my story I stuck my storyboard to the studio walls very carefully with plastercine and made sure I didn't knock down the wall as remembering the induction in September the walls weren't securely in place. Miraculously the armature was the right size for the sun lounger that I made yesterday and I was amazed that my approximate measurements were actually accurate.
My story would start out with the foot moving to show that the armature was relaxed then the fly would come in and irritate the armature making him get up and swat it away, only for it to come back and land on the table next to it. This would be a pause moment and then the character would swoop in and squash the fly, only to then flop down onto its bed only to hear the buzzing noise again and throw the deck chair onto the ground to squish the dead fly. This was inspired by Warner Brothers work in the Looney Tunes film Bugs Bunny's Overchoice to Disaster featuring an irritating bug in the musical.
However as my booking time progressed I decided to conduct a last minute rewrite to my storyboard and have the character giving up in defeat stamping his fist onto the chair.
I decided to do the fly as a plastercine blob on a rig, I felt this was a good approach and I didn't want
to try 2D and stopmotion together as Adam had approached that idea in his work and, I felt if I followed a similar approach I'd be copying him and I wanted to approach my own ideas and methods. I did have some difficulties in the animation such as some of the wooden frame on the chair were starting to fall off the sides and did fall off in some points of the film to be temporarily repaired with plastercine.
Learning from the run and jump I used the rig to do the walking of the armature. This was a chance for experimenting with the frame counts, in the scene where the armature turned round to see the fly, I had the capture settings set to three capture frames which slowed down the turn. I felt this was a realistic slow motion effect. In the fast motion I switched to one frame capture, to show some speed. I implemented 25fps holds in pause before the armature hears the buzzing again.
At home I added sounds to the animation via the use of Premier pro and made sure to get the timings correct. I found the buzzing sound effects from the Youtube Audio library as this was the time to put Annabeths suggestion for music and sound effects in showreels to good use and see its viability. I found the right buzzing noise called fly circling and buzzing, and imported it into Premier. This was then exported and placed onto my Youtube account.
Looking back on this animation I would think my short story was very well presented and thought it did add my own perspective on comedy in this short story. However if I had more time in the stop motion suite I would've done some more on the story. One of which would be to experiment with the original idea I had for my short story and add the smashing the deck chair. However in hindsight I could see that the story was going a bit over the time limit and I didn't want to take up too much time as I had other modules to work on. I would think that that one issue I faced was the time it took to remove the rigs from each frame and that the first frame didn't reflect on its duplicate.
I would need to speak to an expert on Stopmotion pro on how to remove the rigs and have them affect the duplicated frames to decrease the time in removing the rigs.
In conclusion I would think that I've done a good job on my first attempt of the short story and in adding sound effects to the animation itself using methods I've learned from other modules. In future I shall check with a tutor to see how to remove rigs in duplicated frames to save the trouble of doing them twice, and perhaps consider other means of removing the rigs.
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| Original story boards. |
My story would start out with the foot moving to show that the armature was relaxed then the fly would come in and irritate the armature making him get up and swat it away, only for it to come back and land on the table next to it. This would be a pause moment and then the character would swoop in and squash the fly, only to then flop down onto its bed only to hear the buzzing noise again and throw the deck chair onto the ground to squish the dead fly. This was inspired by Warner Brothers work in the Looney Tunes film Bugs Bunny's Overchoice to Disaster featuring an irritating bug in the musical.
However as my booking time progressed I decided to conduct a last minute rewrite to my storyboard and have the character giving up in defeat stamping his fist onto the chair.
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| edited story. |
I decided to do the fly as a plastercine blob on a rig, I felt this was a good approach and I didn't want
to try 2D and stopmotion together as Adam had approached that idea in his work and, I felt if I followed a similar approach I'd be copying him and I wanted to approach my own ideas and methods. I did have some difficulties in the animation such as some of the wooden frame on the chair were starting to fall off the sides and did fall off in some points of the film to be temporarily repaired with plastercine.
Learning from the run and jump I used the rig to do the walking of the armature. This was a chance for experimenting with the frame counts, in the scene where the armature turned round to see the fly, I had the capture settings set to three capture frames which slowed down the turn. I felt this was a realistic slow motion effect. In the fast motion I switched to one frame capture, to show some speed. I implemented 25fps holds in pause before the armature hears the buzzing again.
Once the animation was finished, I began removing the rigs in the animation but not before I exported the rigged version to my pen drive. I felt that removing the rigs was time consuming and it wouldn't be long before I would need to return my camera. I felt tempted to disconnect my camera and return it to the library but I wasn't sure that the frames would be saved to the computer. I tested by disconnecting it and thankfully the images were saved to the computer. I returned the camera and finished removing the rigs.
At home I added sounds to the animation via the use of Premier pro and made sure to get the timings correct. I found the buzzing sound effects from the Youtube Audio library as this was the time to put Annabeths suggestion for music and sound effects in showreels to good use and see its viability. I found the right buzzing noise called fly circling and buzzing, and imported it into Premier. This was then exported and placed onto my Youtube account.
Looking back on this animation I would think my short story was very well presented and thought it did add my own perspective on comedy in this short story. However if I had more time in the stop motion suite I would've done some more on the story. One of which would be to experiment with the original idea I had for my short story and add the smashing the deck chair. However in hindsight I could see that the story was going a bit over the time limit and I didn't want to take up too much time as I had other modules to work on. I would think that that one issue I faced was the time it took to remove the rigs from each frame and that the first frame didn't reflect on its duplicate.
I would need to speak to an expert on Stopmotion pro on how to remove the rigs and have them affect the duplicated frames to decrease the time in removing the rigs.
In conclusion I would think that I've done a good job on my first attempt of the short story and in adding sound effects to the animation itself using methods I've learned from other modules. In future I shall check with a tutor to see how to remove rigs in duplicated frames to save the trouble of doing them twice, and perhaps consider other means of removing the rigs.






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