For our Maya submission work in 101 we needed to render our best animations in Maya to add to our six submissions for the module. However at the start of the Christmas break, we weren't told how to render in Maya and the advice that Johnny gave me was it would be more than just a few clicks on a mouse and to look at something called Arnold Renderer. I looked it up and it was a render tool plug in for Maya I checked and it was already installed in the version that I had with me on my mac. The issue though was knowing what to do. Luckily however, I had found a tutorial on Youtube to help me learn how to render in Maya and I learned that Premier Pro was a key component and since this was something I would be using in creative play/ Making of I had it installed on my mac.
Tutorial for rendering in Maya link:
The tutorial was very helpful and I took notes whilst watching the tutorial and I followed those notes on what to do. I practiced this on one of my basket ball animations before refinement to give me an idea of what to work with. To begin the animation was opened in the rendering tab so that I could alter the render settings in the render option in the toolbar. The important element to look at was the the name extension being set to name, number, extension and in the common section the render needed to be a JPEG but it could also be a PNG file, this would be important later in Premier Pro. There was a padding in the rendering that needed to be set to about 5. What I was curious about was the sky setting in the rendering and there was a setting in the scene element of the render settings where an AI version of a sky background could be included into the animation background.
The next phase was to set the project to a file, and to do this I needed to go to file, set project then create a new folder for the animation, when rendered the images and workspace would be saved to the file. The key to the render itself was a render called batch rendering which would render the whole piece frame by frame in the maya animation as it rendered.
I rendered my animation and this was where premier pro came into play. The project was created in Premier pro and it was set to import media from the file of rendered animations. In this section of rendering came an aspect that I learned about from the pixelation animation session of Intro to creative play in the first few weeks of the course. This was when we imported the frames of the animation and making sure they were in the correct order for the animation to play. This could be done by selecting an animation frame from the file and make sure it was set to image sequence this way it could be done in order. These were imported and rendered into a video. However there was a problem, several frames were missing and this made me panic as I thought the process didn't work however I calmed down and went back to the animation file.
I looked at the settings and the problem was that the ending frames hadn't been included in the beginning to end sections of the render so I placed in the correct frames from start to finish then the animation was rendered again. I wasn't disappointed as this was a simple learning experience in rendering the animation.
Once corrected the piece was imported again into premier and this time all the frames were present and correct. The video was then dragged into the timeline. The next phase was to render the final piece as a quick time film and this could be done by the export media option in the file tool bar. The file was rendered and exported and upon inspection the animation was smooth and rendered I was very impressed that I was able to render a Maya animation and this gave me some reassurance that I could do this now and not panic. I would start rendering my animations over the next week ready in time for the submission deadline.
One thing that I could look at would be the resolution gate which was an element I forgot to add so that it would focus on one area in the screen. Another would be the quality of the animation as it looked a bit blurred, so I would need to look over this in the next week. Otherwise for my first attempt at a rendered animation it wasn't bad and I was pleased with it.
Tutorial for rendering in Maya link:
The next phase was to set the project to a file, and to do this I needed to go to file, set project then create a new folder for the animation, when rendered the images and workspace would be saved to the file. The key to the render itself was a render called batch rendering which would render the whole piece frame by frame in the maya animation as it rendered.
I rendered my animation and this was where premier pro came into play. The project was created in Premier pro and it was set to import media from the file of rendered animations. In this section of rendering came an aspect that I learned about from the pixelation animation session of Intro to creative play in the first few weeks of the course. This was when we imported the frames of the animation and making sure they were in the correct order for the animation to play. This could be done by selecting an animation frame from the file and make sure it was set to image sequence this way it could be done in order. These were imported and rendered into a video. However there was a problem, several frames were missing and this made me panic as I thought the process didn't work however I calmed down and went back to the animation file.
I looked at the settings and the problem was that the ending frames hadn't been included in the beginning to end sections of the render so I placed in the correct frames from start to finish then the animation was rendered again. I wasn't disappointed as this was a simple learning experience in rendering the animation.
Once corrected the piece was imported again into premier and this time all the frames were present and correct. The video was then dragged into the timeline. The next phase was to render the final piece as a quick time film and this could be done by the export media option in the file tool bar. The file was rendered and exported and upon inspection the animation was smooth and rendered I was very impressed that I was able to render a Maya animation and this gave me some reassurance that I could do this now and not panic. I would start rendering my animations over the next week ready in time for the submission deadline.
One thing that I could look at would be the resolution gate which was an element I forgot to add so that it would focus on one area in the screen. Another would be the quality of the animation as it looked a bit blurred, so I would need to look over this in the next week. Otherwise for my first attempt at a rendered animation it wasn't bad and I was pleased with it.





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