I decided to take another go at doing a 2D animated ball bounce and this time instead of clip studio I would be using Adobe Animate a program that I downloaded after one of my interviews during the days before I entered University and thought it could be of viable use in my animations. Plus with the addition of After Effects I could now make this into a viewable film on quick time player. I started with setting out my canvas as a HTML file canvas and altered the fps to 25 with the knew found knowledge that I gained on this course. When I entered the work space I set to work on my animation. To help me I looked at a ping pong ball bounce on Youtube to give me an idea of what to work with in terms of speed and distance;
Reference Video: https://www.youtube.com/watch?v=kCKjNp1w724
From what I could tell the ball bounced up at a high altitude bounced back down and did long framed bounces before it came to a halt with several quick bounces. I set out a small ball in the colour of turquoise so it would stand out more in the canvas.
I started the animation like all the others with a hold of 25fps then began moving the ball and inserted keyframes as I moved the ball, much like stopmotion animations I switched on the onion skin so that I could see where the ball was moving from and I looked back to the reference video as I did. However as I progressed with the bounces I could see it wouldn't fit on the entire canvas so I started again and shrank the ball down slightly so that it would fit. However despite this it still didn't fit so I decided to just roll with it and include the ball bouncing from where it ended to show it was still bouncing.
I realised this would be mentioned in the feedback but I decided to accept it and see if I could gain some useful insight into refining this properly. The arcing was a bit more difficult as the ball did keep resisting me at some points but in the other arcs I did manage to achieve some elements. One of the more difficult elements was figuring out the ending of the bounces and decrease in power as it entered the next scene, and I realised that this was something to look at over the weekend. I ended the animation with a small bounce at the end to make it look realistic at least. This was then exported as an SWF file then opened in after effects and rendered via the render queue in the software.
Looking back it was clear I would need to refine this animation but I would need to work fast as the deadline of our work was fast approaching which meant making sure any animations that I did were in order, refined and completed. I felt perhaps since I tried the exercise I would get the necessary feedback to help me refine this piece. If I had more time in the evening I would possibly draw in a guide line for the ball bouncing to get a better idea of the spaces and speed of the bounces and possibly look a little closer at the video reference. In conclusion its clear that I still needed some practice and further development in this ball bouncing exercise.
Reference Video: https://www.youtube.com/watch?v=kCKjNp1w724
From what I could tell the ball bounced up at a high altitude bounced back down and did long framed bounces before it came to a halt with several quick bounces. I set out a small ball in the colour of turquoise so it would stand out more in the canvas.
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| Workspace |
I realised this would be mentioned in the feedback but I decided to accept it and see if I could gain some useful insight into refining this properly. The arcing was a bit more difficult as the ball did keep resisting me at some points but in the other arcs I did manage to achieve some elements. One of the more difficult elements was figuring out the ending of the bounces and decrease in power as it entered the next scene, and I realised that this was something to look at over the weekend. I ended the animation with a small bounce at the end to make it look realistic at least. This was then exported as an SWF file then opened in after effects and rendered via the render queue in the software.



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