Animation 101: Week 12: 15/12/17: Ping pong ball animation finalising and support

Description

The final day of the college Christmas term had come and for this session we would be looking at our animation work and seek support if needed in terms of rendering our animations in Maya for submission in January. I decided to start work on my ping pong ball refinement piece in 2D animation. I had initially decided to try the use of Toon Boom animation software to get a feel for it in terms of the next semester, however looking at the work space it didn't seem all that different from Adobe Animate CC so I decide to stick with what I knew about in the software and use Animate instead. Looking back on my feedback from Joe on my first attempt at the animation I made sure that the ball stayed within the canvas screen instead of bouncing off screen.

Toon Boom layout



This time instead of diving into the animation process I analysed the reference video and counted approximately 14 bounces in the video.


Reference footage:  https://www.youtube.com/watch?v=kCKjNp1w724






In learning from my previous attempt I then worked to drawing in a small guide for my ball bouncing piece marking the bounce heights using small green dots on a separate layer this would help guide the ball bounce in terms of decreasing speed as it bounced. The key frames were then introduced into the time line by clicking insert - timeline- key frame, then in each key frame I moved the ball down the canvas very far apart for the fast bouncing but then closer together for the slower bounces as the bounce decreases before coming to a halt. This was then saved as an SWF file then rendered in After Effects in a HDTV 720 25 format for my blog, one was saved with the guide to show my process the other without as the final animation.

Feelings

When this lesson started I felt I knew what it was that I needed to do, for finalising my 2D animation piece for the ping pong ball. Whilst doing this animation I was feeling confident that this time I would finalise my animation and get it done right so that I may submit this for my animation 101 work for this semester. When looking at the positions of the bounces and the past few key frames I was getting slightly confused and was losing track of the bounces in the piece which was possibly why I placed in this guide to help me with tracking the bounces in this type of ball bouncing.

Evaluation:

Looking back over this experience I would think that there were some ups and downs in this animation, one element would be not making the ball move along the canvas as I wasn't sure at the time whether to include the arc movements in the bounces rather than bouncing in one place, however I was working from the bounces as I wanted the ball to bounce in place rather than bouncing along the canvas. Perhaps however I may seek a second opinion on this matter before deciding on a final piece.


Analysis:

Looking at the production of my work I could see the sense of my judgement to do the ping pong ball bouncing in one place rather than bouncing across the canvas as I wanted to do something different for this second version of the ball bounce exercise. What challenged my decision was what position the ball took when I executed a bounce within the diagram that I had drawn as I wanted to try and be accurate in my bounces, timing and spaces of this balls weight.

Action Plan: 


Looking back on this animation I would possibly think I would need to seek out a second opinion on the matter of the ping pong ball bounce in 2D animation to see if I was doing it correctly or if there was anything that I could improve on in this piece but otherwise I was pleased with the animation and was a significant improvement over the first version.

Animation:

Ping pong ball with Guide:


Ping pong ball without guide:



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