Intro to the making of Media City: week 4 beginning week: 16/10/17 Briefing:

The first week of Intro to the making of Media City module had begun and this module had a specific focus on the behind the scenes element of animation. This was about the documentation of the process behind many big films both animated and live action. This was about reflecting on the journey of our current project in this course and by the end of the semester we would know the animation bible by heart. Before starting we were informed of an event in the waterside art centre in Sale regarding the Archive of Gosgrove hall puppet making and other elements. This maybe worth visiting on our days off or during the week so I took note of the dates and though some of the events cost money the rest of the exhibition is free to view.

One of the main elements in this module was documentation both in sketchbooks and keeping access to cameras for recording the behind the scenes footage in the near end of the module. The module itself was 20 credits which runs over the whole academic year even if it was a small element it was as Anabeth put it the backbone of the module. Throughout the module we had to focusing on refining the professional practice, the practice was about play reflective learning and trying out prototypes in our work and refine the process much like when building or developing new ideas.

This was where the mini briefs would come into play in this module and our first was focused on one of my key areas of learning, character concept art. This was when we were introduced to one of our tasks for the week to develop a character design sheet focused on the theme of Demons and Devils and we were told we could use a Pinterest board to conduct our research in mood board formats this was something that I was familiar with through college and using it to research tutorials for Photoshop/Clip studio paint to refine my work in digital illustration and art. This started me thinking about the theme and instantly I had an idea for a character design sheet for a character from one of my old stories that I came up with in college but had it on the back burner for months.

These mini briefs included the following:

Character Concept art:

  • Turnarounds 
  • Expression sheets
  • Action poses
  • Thumbnail silouhettes 
  • detailed visual research
In this project we would be using software like Photoshop and Indesign, this would help us to develop booklets for our work which was something that I was familiar with from College. 


Set Design: In this element would be focusing on building sets for our stop motion animations and would help give us a glimpse into how the builders of the sets create the sets and backgrounds of films.
  • Floor plans
  • Elevations
  • Perspective drawings/draughting 
  • Background concept art
  • White model in cardboard 
  • Illusrator and Maya 

Video Essays: This element of the module was to create visual documentation in our film making process but we had to be decisive on what to include in the films that are a maximum ten minutes long.

  • Camera and Grip
  • Live action
  • Shot composition
  • Explain processes 
  • Learn about camera lenses
  • Skills are transferable 
  • After effects
Judging from the software used in these mini briefs we would be learning how to use software that I was both familiar with and still learning how to use or even eager to learn such as Adobe After effects as I've learned in the past that this was one of the elements in 2D animation. 


In this module documentation was crucial and we had to consider backing up our work in case we lose it but in the event the computers crashed we needed to have some way of backing up our work be it on usb drives or a secondary hard drive. This was for precautions. In showing our documentation we would be doing video essays and show reels using selected work that we've produced over the module and even work outside the box to include elements we haven't used in the module this seemed like something that I was familiar with from college. However one thing that I wasn't familiar with was something called Pecha Kucha. The basic principles of this was it focused primarily on slides of pictures with no written explanations but talking about it visually which needed to be explained in 20 seconds which means there was a short time frame.

In these video essays they had to contain a combination of secondary and primary information, what we see in the real world such as photos of trips or workshops with what we've researched in books or on the internet.

In terms of work submission on 9/5/18 we could submit it in DVD format or USB drives and we needed to submit a portfolio of mini briefs, a video essays and a showreel highlighting the chosen selection of work.

When being briefed on our concept art task we where shown a website called Character design references.com and on this site a similar brief to what we were told was being held and it would give the chance for our work to be judged by a professional concept artist there were only 17 days left before submitting the work so this would give me something to consider. Looking back over the brief it seemed clear that we had a long way to go on this project and that many obstacles would come our way but as animators and students we must persist and work our way around even the smallest issues in our work to help us succeed and if we make mistakes we don't let them define us we learn from them to be the better for it.

By next week we would need rough doodles of our characters and include some research into where we got our inspiration and this would need to be in a sketchbook for documentation.


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