Animation 101: Pendulum, anticipation and followthrough 2.0, slow in slow out.

Upon getting a booking for equipment until 4:00pm I began to work on my animations and this time I decided to take this slow and not rush anything to avoid mistakes. The first animation that I worked on was slow in slow out and looking at slides and the principles of animation it was an A-B motion going slow back and fourth. Using what I'd learned from todays lesson I set to work on doing slow in and slow out stop motion. However the camera that I was using was slightly different to the one that I used previously and so wouldn't fit into the tripod thankfully though there was one fitted for the mounting disk and once in place I linked it to the computer, however this was also difficult as the settings didn't seem to recognise the camera and needed to be set to AV or MTV and though I did set these settings on the camera it still wouldn't respond however that was only because I was pressing the wrong button/switch once using the correct method the camera was connected to the stop motion software.

I set to work on my animation and twisted the camera lens to put the block in focus as I've noticed how some of the groups stop motions seemed in focus and high quality. Joe told me to make things look slow I needed to move the cube in small spaces rather than large spaces to show speed, and so I took in this advice and applied it to my stop motions.

Using a rule I kept the cube straight and made small movements in moving the cube across back and fourth. However when I looked back on the animation it seemed to skip some frames and I would've gone back and reverted this but I was on a time limit with my equipment loan and needed to have the other stop motions done by 4:00pm. I was making substantial progress with the stop motion and the end result did seem to be in a good pace in terms of speed as shown below.

Once completed I saved the film to be converted later, and moved onto the new version of anticipation and follow through and following Joe's advice I made small movements when tilting the cube using the plastercine to tilt it up slightly, and as an added move I doubled the frames in the shot to make the speed slightly slower than the  first so that the eyes could keep up with it. Before doing the actual animation itself I recorded myself doing the movement of the cube to give me an idea of what to do even using a bar sheet to calculate how many frames it would take to do the movement of the cube. As shown below.






Likewise at the end frame I made small movements when tilting the cube back and fourth at the end of the stop motion itself, playing the film back I would say that it fulfilled the criteria and advice given to me by Joe and it seemed much better and refined than my previous animation, as shown below.

My next animation was a second attempt at the pendulum in stop motion and having learned lessons from my previous attempts I thought it best to see if it could be refined in someway. As before I used a bar sheet to plot out the movements and frames in the pendulum movement and even recorded me moving the cube to plot out the movements in the stopmotion and using a rule to mark out the pivot point in the pendulum swing.

With the pivot point marked I began taking the frames for the stop motion and moved the cube slowly so that I didn't miss out any frames or over extend the length of the invisible string. I had to be extra careful when doing the loss of power movements as I didn't want to make any mistakes, however looking back over the stop motion film it seemed clear that the cube had slightly extended beyond the camera lens slightly which was something that I did not intend to happen as you can see in the film below.

However sometimes we can look at a negative and turn it into a positive and sometimes it can be seen as something else such as the pendulum string extending slightly to decrease the power in its movement. However I shall have to let Johnny be the judge of that but otherwise I would say that the advice given to me about slowing down the frames by small movements or two frames per shot seemed to work very well and this could be of possible use to me in future animations.

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